Solving Suguru, or "Suguru ghetto" as it's sometimes known for its approachable entry point, relies on a systematic application of logical deduction. While the rules are few, their implications are far-reaching.
The Power of '1'
The digit '1' is often the most powerful starting point. Since no two adjacent cells can share the same digit, a '1' immediately restricts its eight surrounding cells (if they exist). If a '1' is placed in a cell, none of its neighbors can be a '1'. This can quickly eliminate possibilities in adjacent regions.
Consider a '1' placed in a cell. If that cell is part of a region of size 3, and the '1' is in one of those cells, the other two cells in that region cannot be '1'. Furthermore, any cell adjacent to the '1' (even outside its own region) also cannot be a '1'. This cascading effect is fundamental to solving.
Utilizing Region Constraints
The rule that each digit from 1 to 'n' must appear exactly once within each region is paramount. This means if you have a region of size 4, and you've already placed a '1', '2', and '3' in three of its cells, the remaining cell must be a '4'. This is a direct application of the pigeonhole principle in a logical context.
Let's say you have a region of 5 cells, and you've deduced that the digits '1', '2', '3', and '5' must go into four of those cells. The remaining cell in that region must be a '4'. Now, you must also consider the adjacency rule. If that '4' is adjacent to another '4' (in a neighboring cell or region), then your placement is invalid, and you need to re-evaluate your deductions.
Identifying "Forced" Moves
Often, a combination of the adjacency rule and the region constraint will leave only one possible digit for a particular cell. These are known as "forced" moves. For example, if a cell has only one possible digit that doesn't violate the adjacency rule with any of its already filled neighbors, and that digit is also the only remaining digit needed for its region, then that cell is a forced move.
Sometimes, a cell might be part of two regions. This is rare in standard Suguru but can occur in more complex variations. In such cases, the cell must satisfy the constraints of both regions simultaneously.
The "Exclusion" Technique
Just as important as identifying what can go into a cell is identifying what cannot. If a cell has neighbors that are '2', '3', and '4', and the cell is part of a region where '2', '3', and '4' have already been placed, then that cell must be the remaining digit for its region. Conversely, if a cell has neighbors that are '2', '3', and '4', and the only remaining digit for its region is '5', then the '5' can be placed there. However, if the only remaining digit for its region was, say, '3', you would know that your previous deductions were incorrect, as placing a '3' there would violate the adjacency rule.
This is where the "Suguru ghetto" nickname can be misleading. While the basic rules are simple, the interplay of these rules, especially when combined with the exclusion technique, can lead to complex chains of reasoning. You might find yourself looking at a cell and realizing that due to its neighbors and the remaining digits in its region, it can only be one specific number.