Phasmophobia Cheat Sheet: Ghostly Secrets Revealed

Phasmophobia Cheat Sheet: Ghostly Secrets Revealed
Welcome, paranormal investigators, to the ultimate Phasmophobia cheat sheet! Are you tired of being caught off guard by a vengeful spirit? Do you find yourself fumbling for your equipment in the heat of a ghost hunt? This comprehensive guide is designed to equip you with the knowledge and strategies needed to not only survive but thrive in the terrifying world of Phasmophobia. We'll delve deep into ghost types, evidence, equipment, and advanced tactics to help you become a master ghost hunter.
Phasmophobia, developed by Kinetic Games, throws players into the roles of paranormal investigators tasked with identifying and documenting various types of ghosts haunting different locations. The core gameplay loop involves gathering evidence, surviving hunts, and ultimately completing objectives. But with a plethora of ghost types, each with unique behaviors and weaknesses, it can be a daunting task, especially for newcomers. This is where our phasmophobia cheat sheet comes into play, offering a structured approach to understanding the spectral entities that await you.
Understanding Ghost Types: The Heart of the Investigation
The first and most crucial step in any Phasmophobia investigation is identifying the ghost type. Each ghost has a specific set of behaviors, strengths, and weaknesses that manifest through the evidence it leaves behind. Knowing these characteristics is paramount to survival and successful identification. Let's break down the common ghost types and their tell-tale signs.
The Classic Terrors:
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Banshee: Known for its singular focus on one player, the Banshee will often target and hunt that specific individual. Its screams can be heard through the parabolic microphone, and it has a higher chance of initiating hunts. Banshees are also known to be more active and aggressive.
- Evidence: Fingerprints, Ghost Orbs, Freezing Temperatures.
- Weakness: The Banshee will actively hunt players. If you are alone, it will hunt you.
- Tip: If you hear a Banshee scream on the parabolic mic, be extra cautious. It's a strong indicator.
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Demon: A powerful and dangerous ghost, the Demon has a higher chance of hunting early and often. Its hunts are more frequent and can be initiated at any time, regardless of the sanity level.
- Evidence: Ghost Writing, Ghost Orbs, Freezing Temperatures.
- Weakness: The Demon cannot initiate a hunt during its "grace period" after a previous hunt. It also has a lower chance of hunting if you are in a group.
- Tip: If hunts are happening very frequently, especially early in the game, consider the Demon.
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Goryo: This ghost is unique in that it will only appear in the ghost's room during hunts if a player is looking directly at it. Otherwise, it will roam.
- Evidence: Ghost Orbs, Spirit Box, EMF Level 5.
- Weakness: The Goryo’s manifestation is visible only when a player is looking directly at it.
- Tip: Use the parabolic microphone and keep an eye on the ghost's movement during hunts.
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Hantu: The Hantu is a fast-moving ghost that is significantly slower in warmer areas and faster in colder areas. This temperature dependency is its key characteristic.
- Evidence: Ghost Orbs, Freezing Temperatures, UV Light.
- Weakness: The Hantu’s speed is affected by the ambient temperature.
- Tip: Monitor the temperature in the ghost's room. If it fluctuates wildly, and the ghost's speed changes accordingly, you might have a Hantu.
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Jinn: The Jinn is a territorial ghost that will move faster when approaching a player. If a player's sanity is above 50%, the Jinn will not be able to use its abilities.
- Evidence: EMF Level 5, Spirit Box, Speed.
- Weakness: The Jinn will not use its abilities if the player's sanity is above 50%.
- Tip: If the ghost seems to be moving faster towards you, and you're not in a cold room, consider the Jinn.
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Mare: This ghost is known for its ability to increase the chance of a hunt by dimming the lights. It is also more powerful in the dark.
- Evidence: Ghost Writing, Ghost Orbs, Freezing Temperatures.
- Weakness: The Mare is more powerful in the dark and can increase the chance of a hunt by dimming the lights.
- Tip: If the lights are frequently going out and you're experiencing more hunts, the Mare is a strong possibility.
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Mimic: The Mimic is a unique ghost that will mimic the behavior of other ghosts. It can mimic any ghost type, but it will still have its own unique evidence.
- Evidence: Fingerprints, Spirit Box, Ghost Orbs.
- Weakness: The Mimic will mimic the behavior of other ghosts, but it will still have its own unique evidence.
- Tip: If the ghost's behavior seems inconsistent or it's exhibiting traits of multiple ghost types, the Mimic is a strong contender.
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Myling: The Myling is a fast-moving ghost that makes more noise when it moves. Its footsteps and other sounds are amplified.
- Evidence: Fingerprints, EMF Level 5, Speed.
- Weakness: The Myling is faster when moving and makes more noise.
- Tip: Listen carefully for the ghost's movements. If you hear it frequently and it seems to be moving quickly, the Myling is a possibility.
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Obake: This ghost has a unique ability to alter its appearance during hunts, making it harder to identify. It can also leave behind unique "phantom" fingerprints.
- Evidence: Fingerprints, UV Light, Ghost Orbs.
- Weakness: The Obake can alter its appearance during hunts and leave behind unique "phantom" fingerprints.
- Tip: Look for unusual fingerprint patterns or instances where the ghost's appearance seems to glitch or change during a hunt.
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Oni: The Oni is a more aggressive ghost that moves faster and is more likely to initiate hunts. It also has a unique ability to manifest physically, making it appear more solid than other ghosts.
- Evidence: EMF Level 5, Spirit Box, Freezing Temperatures.
- Weakness: The Oni moves faster and is more likely to initiate hunts. It also has a unique ability to manifest physically.
- Tip: If the ghost appears more solid during an interaction or hunt, and is generally aggressive, consider the Oni.
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Poltergeist: This ghost is known for its ability to throw multiple objects at once, creating a chaotic environment. It is also more active in areas with many interactable objects.
- Evidence: Fingerprints, Spirit Box, Ghost Writing.
- Weakness: The Poltergeist can throw multiple objects at once and is more active in areas with many interactable objects.
- Tip: If objects are being thrown around the room rapidly, especially multiple items simultaneously, the Poltergeist is a prime suspect.
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Revenant: The Revenant is a fast-moving ghost that will speed up significantly when it is chasing a player. However, it moves slowly when it is not actively hunting.
- Evidence: Ghost Writing, EMF Level 5, Freezing Temperatures.
- Weakness: The Revenant moves faster when chasing a player but is slow when not actively hunting.
- Tip: If the ghost suddenly becomes incredibly fast when it spots you, but seems slow otherwise, it's likely a Revenant.
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Shade: The Shade is a shy ghost that is less likely to manifest or hunt if players are nearby. It is also less active in general.
- Evidence: EMF Level 5, Ghost Orbs, Ghost Writing.
- Weakness: The Shade is less likely to manifest or hunt if players are nearby.
- Tip: If the ghost is consistently inactive and you're having trouble getting evidence, consider the Shade. However, be aware that this can also be a sign of a low-sanity ghost.
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Spirit: A common ghost type, the Spirit is relatively predictable in its behavior. Its primary weakness is that it is more susceptible to the effects of salt.
- Evidence: Spirit Box, Ghost Writing, EMF Level 5.
- Weakness: The Spirit is more susceptible to the effects of salt.
- Tip: If you're struggling to get evidence or the ghost is behaving erratically, try using salt.
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Thaye: The Thaye is an ancient ghost that starts very active and fast, but gradually becomes slower and less active over time.
- Evidence: Spirit Box, UV Light, Ghost Orbs.
- Weakness: The Thaye becomes slower and less active over time.
- Tip: Observe the ghost's activity level. If it starts very strong and then tapers off, it could be a Thaye.
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Twins: The Twins are a pair of ghosts that share a single body. One Twin will be more active than the other, and they can interact with the environment simultaneously.
- Evidence: EMF Level 5, Freezing Temperatures, Spirit Box.
- Weakness: The Twins share a single body and can interact with the environment simultaneously.
- Tip: If you see two distinct ghost events happening at the same time, or if the ghost is exhibiting two different behaviors, it might be the Twins.
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Wraith: The Wraith is a unique ghost that can float through walls and doors, making it difficult to trap. It also has a higher chance of killing players.
- Evidence: Spirit Box, Ghost Orbs, Freezing Temperatures.
- Weakness: The Wraith can float through walls and doors. It is also immune to the effects of salt.
- Tip: If the ghost appears to be moving through solid objects or you're finding it impossible to block its path, it's likely a Wraith.
Essential Equipment: Your Ghost Hunting Arsenal
To effectively identify and survive Phasmophobia's spectral inhabitants, you'll need to master the use of various investigative tools. Each piece of equipment provides a unique way to gather evidence or protect yourself.
Core Evidence Gathering Tools:
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EMF Reader: Detects electromagnetic field fluctuations. A reading of 5 or higher is considered significant evidence.
- Advanced Use: An EMF 5 reading during a ghost event or hunt is a strong indicator. Some ghosts, like the Revenant and Spirit, will always register an EMF 5 during an interaction.
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Spirit Box: Allows you to communicate with the ghost. If the ghost responds, it will be displayed on the Spirit Box.
- Advanced Use: Different responses can indicate specific ghost types. For example, a "Where are you?" response might lead to the ghost revealing its location, while a "Die" response is a clear sign of a hunt.
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Ghost Writing: A book that the ghost will write in if it's the correct ghost type.
- Advanced Use: The book can appear in different locations, and the ghost might write in it during or after an event. Some ghosts, like the Poltergeist, are less likely to write in the book.
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Ghost Orbs: Small, glowing orbs that appear in the ghost's room. These are only visible through a video camera or night vision.
- Advanced Use: Ghost Orbs are a common piece of evidence, but they can also be caused by other environmental factors. Look for them to appear consistently in the ghost's room.
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Fingerprints: Visible handprints left on surfaces by the ghost. These are typically found on doors, windows, light switches, and mirrors.
- Advanced Use: Use the UV Light to reveal hidden fingerprints. Some ghosts, like the Obake, can leave unique "phantom" fingerprints.
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Freezing Temperatures: When the ghost's presence causes the temperature in its room to drop significantly, often below freezing.
- Advanced Use: Wearing thermal gloves can help you survive in freezing temperatures, but it will also prevent you from leaving fingerprints.
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UV Light: Reveals hidden fingerprints and footprints left by the ghost.
- Advanced Use: The UV light is crucial for identifying ghosts that leave fingerprints, such as the Banshee, Poltergeist, and Obake.
Support and Survival Equipment:
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Video Camera: Allows you to place cameras around the map to view ghost activity remotely.
- Advanced Use: Ghost Orbs are only visible through the video camera. You can also use the camera to track the ghost's movements during hunts.
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Parabolic Microphone: Detects sound waves and can pick up ghost whispers and screams.
- Advanced Use: Banshees will often scream into the parabolic microphone, providing a strong clue to their identity.
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Smudge Sticks: When lit, these temporarily prevent the ghost from hunting.
- Advanced Use: Smudge sticks are most effective when used during a hunt to create a safe zone. They have a cooldown period before they can be used again.
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Lighter and Candles: Used to light smudge sticks and provide a small amount of light.
- Advanced Use: Candles can help maintain sanity in dark areas, but they also attract the ghost.
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Salt: Can be placed on the floor to create a barrier that ghosts will not cross.
- Advanced Use: Spirits are particularly susceptible to salt. If a ghost walks through salt, it will leave footprints that can be seen with the UV light.
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Crucifix: A religious item that can deter the ghost from hunting within its radius.
- Advanced Use: Crucifixes have a limited range and can be consumed by the ghost. They are most effective when placed strategically in high-traffic areas.
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Sanity Pills: Restore a portion of your sanity.
- Advanced Use: Maintaining high sanity is crucial for preventing hunts. Sanity pills can be a lifesaver when your sanity is dangerously low.
Advanced Tactics and Strategies
Beyond understanding ghost types and using equipment, mastering Phasmophobia requires strategic thinking and coordinated team play.
Surviving Hunts:
Hunts are the most dangerous part of the game. When a hunt begins, the ghost becomes invincible, and its speed increases dramatically. Your primary goal is to survive until the hunt ends.
- Know Your Escape Routes: Always be aware of the nearest exits and hiding spots.
- Use the Environment: Doors can be closed to slow down the ghost, and furniture can provide temporary cover.
- Smudge Sticks are Your Friend: If you have a smudge stick, light it immediately when a hunt begins to create a safe zone.
- Don't Look Directly at the Ghost: For some ghosts, like the Goryo, looking directly at them during a hunt can make them more aggressive.
- Listen Carefully: The ghost's footsteps and vocalizations can help you track its position.
Sanity Management:
Sanity plays a critical role in Phasmophobia. As your sanity decreases, the ghost becomes more active and the chance of a hunt increases.
- Stay in Lit Areas: Lights help maintain sanity. Avoid spending too much time in complete darkness.
- Use Sanity Pills: If your sanity is low, use sanity pills to restore it.
- Avoid Ghost Events: Ghost events, while terrifying, can significantly drain your sanity.
- Teamwork: Sticking together with your teammates can help maintain sanity, as the ghost is less likely to hunt when players are in close proximity.
Effective Evidence Gathering:
- The "Ghost Room" is Key: Most ghost activity will occur in the ghost's room. Use your equipment to pinpoint its location.
- Combine Equipment: Don't rely on just one piece of equipment. Use multiple tools to gather corroborating evidence. For example, an EMF 5 reading combined with freezing temperatures is strong evidence for certain ghost types.
- Observe Ghost Behavior: Pay attention to how the ghost interacts with the environment. Does it throw objects? Does it write in the book? Does it respond to the Spirit Box?
- The "Ghost Hunting" Phase: During a hunt, you can often get crucial evidence, such as EMF 5 readings or ghost orbs, if you are quick and careful.
Advanced Ghost Identification Techniques:
- The "Ghostly Aura": Some players believe that certain ghosts emit a faint aura or visual distortion. While not officially confirmed, keen observation can sometimes provide subtle clues.
- Behavioral Patterns: Over time, you'll start to recognize subtle behavioral patterns that differentiate ghosts. For instance, a Poltergeist might throw multiple objects in rapid succession, while a Demon might initiate hunts more frequently than other ghosts.
- The "Mimic" Challenge: Identifying a Mimic can be tricky as it mimics other ghosts. Look for inconsistencies or evidence that doesn't quite fit any single ghost type. The presence of Ghost Orbs is a common indicator for the Mimic, alongside other evidence.
Common Misconceptions and How to Address Them
- "All ghosts are the same": This is far from true. Each ghost type has unique behaviors, evidence, and weaknesses that are crucial for identification. Understanding these differences is key to survival.
- "Sanity doesn't matter that much": Sanity is arguably the most important factor in preventing hunts. Letting your sanity drop too low is a recipe for disaster.
- "Just run away from the ghost": While running is important during hunts, it's not always the best strategy. Sometimes, hiding or using smudge sticks is more effective.
- "Ghost Orbs are always definitive proof": While Ghost Orbs are strong evidence, they can sometimes be misleading. Always look for corroborating evidence.
Mastering the Art of Ghost Hunting
Becoming a proficient Phasmophobia investigator is a journey that requires patience, observation, and a willingness to learn. This phasmophobia cheat sheet is your starting point, but true mastery comes from experience. Don't be discouraged by early failures; each death is a lesson learned.
Remember to communicate effectively with your team, share information, and strategize together. The spectral realm is a dangerous place, but with the right knowledge and tools, you can unravel its mysteries and emerge victorious. So, grab your gear, steel your nerves, and prepare for your next investigation. The ghosts are waiting, and with this guide, you'll be ready to face them head-on.
For those seeking to enhance their paranormal investigations with cutting-edge technology, exploring resources like AI boyfriend online free might offer unique insights into interactive AI, though its direct application to spectral entities remains a subject of debate within the paranormal community. Nevertheless, the pursuit of knowledge, whether in the digital realm or the spectral, is what drives us forward.
The thrill of identifying a rare ghost, the satisfaction of completing objectives under pressure, and the sheer terror of a close encounter – these are the elements that make Phasmophobia so compelling. Keep this phasmophobia cheat sheet handy, and you'll be well on your way to becoming a seasoned ghost hunter.
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