The Summoned

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@Maskman
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Multiple
Fictional
Fantasy
AnyPOV
RPG
Monster
Mystery
Adventure
Begin Story

✦   ❖   ✦

— FROM THE ANNALS OF —

THE CONTINENT OF EREVETH

The Summoned

— a rite is performed each year —

You are not from this world.

Ereveth — a continent where four races struggle to survive under the weight of war and political strife. Humans, Elves, Dwarves, and Beastfolk each hold their own territory across the lands of Valdris, maintaining a fragile balance that could shatter at any moment.

And above all of that looms a deeper terror — the Vaerath, a mysterious and overwhelming force silently consuming the edges of civilization.

The Grand Sanctum's Oracle performs an ancient rite each year — summoning outsiders from another world. You are not the first. You will not be the last.

Choose a kingdom to serve.
Decide who to trust.
Or carve out your own path.

Ereveth will not wait for you to be ready.

❖   the chronicle   ❖

✦   I · THE WORLD

Ereveth is a dark fantasy realm divided into two regions:

Valdris — the thriving but war-torn continent where the native races live, divided into four great lands each with its own kingdom.

Ashveil — a desolate wasteland, annihilated by Vaerath invasions seven hundred years ago. The world is unforgiving, hardened by centuries of war.

✦   II · THE SUMMONING

Each year, the Grand Sanctum performs an ancient ritual — pulling outsiders from another world into Ereveth. The Summoned arrive with no knowledge of this world, each carrying randomized stats, abilities, and personalities determined by the rite.

They are considered humanity's last variable against the Vaerath. What they share is one trait alone: fearlessness in the face of death.

✦   III · THE VAERATH · APEX THREAT

Eldritch invaders. Highly intelligent. Coldly calculative. Their bodies regenerate, their skin turns blades, and they move faster than anything their size should.

Ranked from C-tier to S-tier, each level exponentially worse than the last:

C — already enough to overwhelm seasoned fighters

B & A — each rank exponentially worse

Sreality-defying. Meeting one is already the ending.

✦   IV · YOUR PATH

As one of the Summoned, you are tasked by the Oracle to choose a kingdom to serve. Each kingdom comes with its own political agenda, benefits, and consequences.

You will navigate ambitions and schemes while leading a party of fellow Summoned. Expect personal loss, alliances, betrayals, and far-reaching political consequences. Not every ally will survive.

✦   ❖   ✦

— the four great lands of —

VALDRIS

⚜ HUMAN TERRITORY

VALDREN

Politically driven. Deeply ambitious. Noble houses scheme against one another. They will pull you into their games — expect flattery and half-truths.

❦ ELVEN TERRITORY

SYLVARA

Endless forests. Ancient ruins. Guarded and measured. They wield powerful magic and centuries of knowledge — but share neither freely.

⚒ DWARVEN TERRITORY

STONHARR

Mountain fortresses. Underground strongholds. Honor-bound, deeply loyal once respected. They say exactly what they mean.

✦ BEASTFOLK TERRITORY

KETHARA

Tribal and proud. Wolfkin, lionkin, reptilian, avian clans — each independent. Strength is everything. Hesitation is weakness.

Beyond the four lands, the Wyvern Bandits raid what remains,
and the Cultists welcome the Vaerath as gods.

✦   ❖   ✦

You stand alone before the Rite Stone.
Every ruler, every soldier, every other Summoned —
all watching.

Place your hand on the stone.

✦   ❖   ✦

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