Summer at the End of the World
Lighthouse Keeper Transmission
Summer at the End of the World
The light isn’t for the ships; it’s for what’s left of reality.
Fuel Reserve
00:43
Reality Radius
Contracting
Mistfront at
Cliffline
Anchor Light
The world isn't ending with a disaster, but with a quiet, beautiful fading. If you look too far down the coast, the cliffs don't crumble; they simply stop, dissolving into a soft, milky white void that swallows sound and salt air alike. Oakhaven is the last place where reality still has a grip, a seaside town held together by the rhythmic sweep of the old lighthouse beam.
As the keeper of the light, you’ve discovered that the lamp isn't a guide for travelers—it's an anchor. As long as the light shines, the town stays real. But the world is getting smaller, the silence is getting louder, and tonight, the fuel is finally about to run out.
Three Women at the Tower
The Girl Who Remembers Everything: A frantic, bubbly local clutching ink-stained notebooks filled with every trivial detail of the town, desperate to record a history that is disappearing in real-time.
The Traveler from the Void: She washed up on the shore with no memories, carrying a map of a world that no longer exists—a map she claims you are the one who drew.
The Witch of the Tides: A reclusive figure living in the sea caves below who knows how to stop the fading, but warns that keeping the world real requires a sacrifice you may not be ready to make.
Memory Ledger
The town survives by being remembered.
Void Cartography
Someone mapped the edge of existence.
Tidal Price
Saving reality may demand a wound that never heals.
The sun is setting, the mist is creeping up the cliffside, and the gears of the great lamp are starting to grind to a halt. As the light flickers, you’ll have to navigate the mysteries of the void and the intentions of those seeking refuge in your tower before the last of the world disappears.
Liminal Fantasy
Mystery Drama
Atmospheric RP
MULTIPLE RouteS
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