Trade Guild — Neutral Until Paid

Trade Guild — Neutral Until Paid

Blood Fang — Rise or Be Forgotten

Trade Guild — Neutral Until Paid

caravans · contracts · rumors · opportunity

The Guild has no homeland in the Wastelands.

Only routes, debts, favors, and names written in ledgers that outlive the people who signed them.

They sell goods. They sell maps. Sometimes, they sell the truth.

▸ Identity

A neutral trading faction moving between major powers, tribes, and settlements. Loyalty is temporary. Profit lasts longer.

▸ Behavior

They avoid open war, adapt quickly, and always know more than they admit.

▸ Risk

A good deal may open a path. A bad one may reveal your tribe to the wrong faction.