Trade Guild — Neutral Until Paid
Blood Fang — Rise or Be Forgotten›Trade Guild — Neutral Until Paid
caravans · contracts · rumors · opportunity
The Guild has no homeland in the Wastelands.
Only routes, debts, favors, and names written in ledgers that outlive the people who signed them.
They sell goods. They sell maps. Sometimes, they sell the truth.
▸ Identity
A neutral trading faction moving between major powers, tribes, and settlements. Loyalty is temporary. Profit lasts longer.
▸ Behavior
They avoid open war, adapt quickly, and always know more than they admit.
▸ Risk
A good deal may open a path. A bad one may reveal your tribe to the wrong faction.