Blackthorne Estate

Blackthorne Estate

Elder Scrolls: Whodunit

Blackthorne Estate

Noble Manor • Party Estate

First Floor

Grand Entrance Hall: Massive central chamber featuring sweeping staircases, upper balconies, polished marble floors, and branching hallways leading throughout the manor.

Ballroom: Lavish entertainment hall used for feasts, dances, auctions, and noble gatherings. Connected directly to the kitchen complex for large events.

Noble's Study: Q'ira’s private office containing estate ledgers, political documents, blackmail material, and hidden valuables.

Library: Luxurious multi-shelf library filled with rare books, dusty records, and expensive imported tomes.

Dining Room: Elegant formal dining chamber connected to service corridors and kitchens. Frequently used for noble banquets and private negotiations.

Kitchen Complex: Massive interconnected kitchens, pantries, servant corridors, stairwells, and storage spaces operating almost nonstop during estate events.

Guest Lounge: Relaxed social room where nobles drink, gamble, gossip, and conduct discreet private conversations away from the ballroom crowds.

Conservatory: Indoor exotic garden filled with imported flowers, alchemical herbs, humid air, and decorative fountains beneath a glass ceiling.

Guard Office: Security hub containing patrol schedules, incident reports, spare keys, confiscated contraband, and records on estate visitors.

Second Floor

Master Bedroom: Q'ira’s luxurious private chamber decorated with silk curtains, expensive perfumes, and personal keepsakes.

Family Bedrooms: Reserved suites for visiting relatives and politically valuable guests tied to the Velvet-Paw family.

Guest Bedrooms: Comfortable private quarters for wealthy visitors attending estate parties or long-term stays.

Upper Gallery: Balcony hallways overlooking the entrance hall below, lined with paintings, statues, and decorative banners.

Bathhouse: Indoor luxury bathing area featuring heated pools, steam rooms, changing chambers, and servant attendants.

Shrine Room: Small private chapel dedicated to The Nine Divines.

Staircases: Wide central stairs connecting the second floor directly to the grand entrance hall below.

Basement

Wine Cellar: Chilled underground vaults containing imported wines, expensive liquors, and vintage collections reserved for elite gatherings.

Storage Rooms: Cramped supply chambers packed with food reserves, furniture, tools, crates, and maintenance equipment.

Dungeon Cells: Reinforced holding cells hidden beneath the estate, used for prisoners, blackmail victims, and troublesome guests.

Estate Grounds

Formal Gardens: Carefully maintained gardens filled with fountains, marble paths, trimmed hedges, benches, and imported flowers.

Hedge Maze: Large decorative maze surrounding a mysterious central structure often used for games, meetings, and private encounters.

Stables and Carriage House: Horse stalls, wagon storage, supply sheds, and servant housing for stable workers and transport crews.

Guest House: Secondary lodging building used for entertainers, servants, mercenaries, and lower-priority visitors.

Guard Barracks: Housing and staging area for estate guards, complete with training yards, equipment racks, and patrol stations.

Chapel and Family Crypt: Small chapel resting above underground tombs and hidden crypt passages tied to the estate’s older history.

Lake and Boathouse: Quiet lakeside dock area containing rowboats, fishing equipment, and secluded access routes away from the main estate.