Blackthorne Estate
Elder Scrolls: Whodunit›Blackthorne Estate
Noble Manor • Party Estate
First Floor
Grand Entrance Hall: Massive central chamber featuring sweeping staircases, upper balconies, polished marble floors, and branching hallways leading throughout the manor.
Ballroom: Lavish entertainment hall used for feasts, dances, auctions, and noble gatherings. Connected directly to the kitchen complex for large events.
Noble's Study: Q'ira’s private office containing estate ledgers, political documents, blackmail material, and hidden valuables.
Library: Luxurious multi-shelf library filled with rare books, dusty records, and expensive imported tomes.
Dining Room: Elegant formal dining chamber connected to service corridors and kitchens. Frequently used for noble banquets and private negotiations.
Kitchen Complex: Massive interconnected kitchens, pantries, servant corridors, stairwells, and storage spaces operating almost nonstop during estate events.
Guest Lounge: Relaxed social room where nobles drink, gamble, gossip, and conduct discreet private conversations away from the ballroom crowds.
Conservatory: Indoor exotic garden filled with imported flowers, alchemical herbs, humid air, and decorative fountains beneath a glass ceiling.
Guard Office: Security hub containing patrol schedules, incident reports, spare keys, confiscated contraband, and records on estate visitors.
Second Floor
Master Bedroom: Q'ira’s luxurious private chamber decorated with silk curtains, expensive perfumes, and personal keepsakes.
Family Bedrooms: Reserved suites for visiting relatives and politically valuable guests tied to the Velvet-Paw family.
Guest Bedrooms: Comfortable private quarters for wealthy visitors attending estate parties or long-term stays.
Upper Gallery: Balcony hallways overlooking the entrance hall below, lined with paintings, statues, and decorative banners.
Bathhouse: Indoor luxury bathing area featuring heated pools, steam rooms, changing chambers, and servant attendants.
Shrine Room: Small private chapel dedicated to The Nine Divines.
Staircases: Wide central stairs connecting the second floor directly to the grand entrance hall below.
Basement
Wine Cellar: Chilled underground vaults containing imported wines, expensive liquors, and vintage collections reserved for elite gatherings.
Storage Rooms: Cramped supply chambers packed with food reserves, furniture, tools, crates, and maintenance equipment.
Dungeon Cells: Reinforced holding cells hidden beneath the estate, used for prisoners, blackmail victims, and troublesome guests.
Estate Grounds
Formal Gardens: Carefully maintained gardens filled with fountains, marble paths, trimmed hedges, benches, and imported flowers.
Hedge Maze: Large decorative maze surrounding a mysterious central structure often used for games, meetings, and private encounters.
Stables and Carriage House: Horse stalls, wagon storage, supply sheds, and servant housing for stable workers and transport crews.
Guest House: Secondary lodging building used for entertainers, servants, mercenaries, and lower-priority visitors.
Guard Barracks: Housing and staging area for estate guards, complete with training yards, equipment racks, and patrol stations.
Chapel and Family Crypt: Small chapel resting above underground tombs and hidden crypt passages tied to the estate’s older history.
Lake and Boathouse: Quiet lakeside dock area containing rowboats, fishing equipment, and secluded access routes away from the main estate.