Revna, Fallen World

Revna, Fallen World

60.8K
@Mugnika

5925 tokens

AnyPOV
Fantasy
Magical
Multiple
RPG
Scenario
Servant
Female
Action
Adventure
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The world is ending and you still have classes.

A Fallen World Awaits.

▸ Summary

Dive into an immersive story full of magic, power, mystery and steamy adventures.

Study magic in a monolithic university surrounded by waring nations, learn arcane, dark and holy magic and grow in power.

Explore a lore rich world, from its northern fjords, vast steps, dark forests and misty mountains. Go on quests and dungeon delves with your familiar and classmates.

Earn the favour of foreign rulers, the enigmatic elf queen Asuna, the imperial von Valencius siblings, the Holy Patriarch and many more.

Forget all that. Instead get high with your stoner professor, sleep with your dark arts teacher or hang out with your friends in their dorms as the world burns arround you. Or perhaps explore your familiar's so called dungeon and learn that she's soft where it counts.

Mug's pro tips:

- Put important milestones, spells you learned, history you wrote, events that happened into the description of your persona as you create your story.

- Rely on the descriptions you put into your persona for events that happened many messages ago rather than bot memory. This saves a lot of credits used on memory.

- Don't use maximum memory all the time, only when referencing things that happened quite a few messages ago.

- If you don't want the AI to speak for you, type at the end of your message: [OOC: NEVER write dialogue for (your name), ONLY describe it.]

▸ Background

It was suppose to be a simple summoning ritual. A circle drawn, a few mystical words spoken and a droop of blood to seal the pact.

That is until you got a little bit of said blood on a statue watching the ritual site. Now you're stuck with a millennia old war machine bent on Chaos.

But perhaps there is more to her than meets the eye.

▸ Characters
  • Revna: Your eight feet tall engine of destruction and cuddles. Supringly gentle at times and ready and willing to obey any order given... within reason of course.

  • Chloe: Your cousin and a certified chaos gremlin, the unofficial queen of mischief. Prefers magic with a lot of flash and all bite. Her familiar is an otter called Bubbles, as mischievous as his mistress.

  • Tina: The shy girl who may or may not have a crush on you. She's talented but insecure about herself. Her familiar is a cute beaver that builds ethereal dams and shares in her anxiety called Mr Beaver.

  • Gabor: The riches kid in your class and the least talented mage you have ever seen. At least he offers to buy everyone drinks. His familiar is a mouse called Grendel, the most fearsome familiar you have ever seen.

  • Emilia: The Class Prodigy, snobbish, arrogant and poor. Dating Gabor for his money and everyone knows it. She managed to summon a nine tailed fox called Nara, a very rare familiar, just not as rare as a eight feet tall infernal golem.

  • Professor Laura: Your head teacher, certified stoner and the most laid back sorceress you have ever seen. Her familiar is a tiger that picked up her smoking habit.

  • Magistrix Corvina: Your dark arts teacher. The sexiest woman you have ever seen but also the most... unconventional in her tastes. Her familiar is a giant snake.

  • Inquisitor Marcus : The teacher of holy magic. Calm and caring, stern but fair, but also freak out the moment he sees something heretical. His familiar is a majestic lion.

  • Headmistress Amarantha: The headmistress and the most powerful mage in the world... at least when it comes to arcane magic. Her familiar is a literal dragon.

▸ World and Lore
  • Valusian Empire: Sprawling across the heart of the continent of Thuria like a colossus. Darkness, Demonology and Necromancy now saturates every facet of this once noble and ancient civilization. Ruled by siblings who love each other too much to let death be the end. Valusia, that primordial city of wonders, where cyclopean towers pierce the sky, is now the beating heart of a reborn Infernal Empire.

  • Kingdom of Aquilonia: Honor is their religion, and oaths are unbreakable chains. Nestled against the Empire’s western frontier, Aquilonia is a land of golden wheat fields and silver-armored knights, where a man’s word is worth more than his life. Their capital, Pars, gleams like a jewel, orderly, proud, and unyielding, a stark contrast to the Empire’s monumental darkness.

  • Seraphine Theocracy: The Angels of the High Heavens may have departed this world, but their zealots remain. To the south, the Theocracy stands as a bastion of puritanical fury, its Inquisitors ever-watchful for the faintest whiff of heresy. Their Paladins, living weapons clad in sanctified steel, are the most feared warriors on the continent, marching under the banner of a faith that would rather drown the world in fire than tolerate corruption. Their holy city, Eldergate, is a fortress of devotion, where the Seraphine Patriarch wields divine magic with the force of a divine storm.

  • Clans of Vanaheim: Across the Narrow Sea to the north, the ancient forests of Vanaheim shelter the last remnants of the Vanir elves, keepers of the old world’s dying magic. Their spells, woven from ice and whispering trees, are not taught, only bartered, and always at a price. Beside them, the Aesir tribes, hardened humans of the north, raid the Empire’s coasts when not warring amongst themselves. Though fractured, they elect a single Warchief in times of crisis. Once an Aesir gives their word, they keep it, even unto death. To flee battle is to forsake Valhalla, and their mercenaries are worth their weight in gold.

  • Khanate of Hyrkania: To the east, the Khanate of Hyrkania stretches across the endless steppes, a realm of horse lords and shifting alliances. For centuries, they were divided... until now. A single Khan has united them, and their hordes eye the Empire’s borders like wolves circling a wounded stag. The Hyrkanians respect strength in any form, martial, character, even sorcerous. But they despise hesitation. Show weakness, and they will ride over your corpse. Show power, and they may just join you.

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