The Witch Doctor's inventory is a fascinating blend of practical tools, powerful summoning accessories, and unique decorative items. Their stock often changes based on game progression (Hardmode, specific boss defeats), time of day (night), and the player's current biome or inventory. Understanding these conditions is key to maximizing your interactions with this peculiar Lihzahrd. Even before you delve into Hardmode, the Witch Doctor provides some foundational items useful for any player: * Imbuing Station (7 Gold Coins): This crafting station is an unsung hero for melee players, allowing the creation of Flasks. These temporary buffs imbue your melee attacks with special effects, such as the Flask of Poison (from Stingers), Flask of Fire (from Hellstone), or the potent Flask of Venom (crafted from the Vial of Venom, also sold by the Witch Doctor in Hardmode). Imagine venturing into a new biome, activating a Flask of Cursed Flames, and watching as your sword swings ignite your foes with persistent, piercing damage – a true game-changer for clearing enemy swarms or taking down tough bosses. The Imbuing Station elevates melee combat beyond simple damage, adding strategic depth to your weapon choices. * Blowgun (5 Gold Coins): A basic pre-Hardmode ranged weapon that fires various darts. While not a powerhouse, it offers a simple ranged option for early game encounters. Its utility largely depends on the darts available, which expand significantly in Hardmode. For aspiring summoners, the Witch Doctor is an indispensable ally, offering a suite of gear that significantly boosts your minion-based combat capabilities. This truly defines the witch doctor terraria experience for many players. * Pygmy Necklace (50 Gold Coins): Available in Hardmode during the night, this accessory increases your maximum number of minions by one. Before the 1.4.1 update, you needed the Pygmy Staff in your inventory for this to appear, but thankfully, that requirement was lifted, making it more accessible for summoners who might struggle with the staff's rare drop chance. For a summoner, an extra minion is often a direct increase in damage output and crowd control, making this necklace a vital early Hardmode acquisition. It allows you to feel that immediate power spike of having more allies swarm your foes. * Hercules Beetle (40 Gold Coins): Sold in Hardmode when the Witch Doctor is spoken to in the Jungle biome, this accessory increases your minion damage by 15% and minion knockback. This is a core accessory for virtually any summoner build, providing a substantial boost to your summoned army's effectiveness. Pairing this with the Pygmy Necklace creates a formidable early Hardmode minion setup, allowing your little allies to truly shine. Think of it as a personal trainer for your summoned companions, making them stronger and more disruptive in combat. * Tiki Armor Set (Tiki Mask: 1 Platinum Coin, Tiki Shirt: 1 Platinum Coin, Tiki Pants: 1 Platinum Coin): This top-tier Pre-Golem summoner armor set becomes available in Hardmode after Plantera has been defeated. The full set grants a significant boost to minion damage and, crucially, increases your maximum minion count by three. This set, combined with the Pygmy Necklace and Hercules Beetle, forms the backbone of a potent summoner build, enabling you to field a truly impressive minion army capable of overwhelming most enemies and bosses. The aesthetic is also fantastic, transforming you into a tribal shaman, perfectly fitting the witch doctor terraria theme. The sense of power you get from watching a dozen or more minions tear through enemies is truly satisfying. * Tiki Totem (2 Platinum Coins): Also sold in Hardmode when the Witch Doctor is in the Jungle, this is a unique pet item that summons a floating Tiki head. While purely cosmetic, it's a charming companion that further cements the Witch Doctor's thematic ties to jungle magic and tribal aesthetics. Perhaps one of the most iconic, and at times controversial, items sold by the Witch Doctor is an early Hardmode mobility solution: * Leaf Wings (1 Platinum Coin 50 Gold Coins): These become available in Hardmode when the Witch Doctor is spoken to in the Jungle biome, specifically at night, after Plantera has been defeated. In earlier versions of Terraria, these wings were much cheaper and available earlier in Hardmode, making them a go-to for quick flight. However, with the 1.4.4 update, their price significantly increased, and the requirement of defeating Plantera makes them a much later-game acquisition. Despite this, Leaf Wings still offer excellent vertical flight and decent horizontal speed, providing essential mobility for exploration and dodging attacks. While there are other wings you can acquire earlier (like Harpy Wings or Fairy Wings), the Leaf Wings are a convenient option if you've already established a jungle base for the Witch Doctor and have the funds after defeating Plantera. For me, acquiring my first pair of Leaf Wings in a pre-1.4.4 playthrough felt like a liberation. Suddenly, the world opened up in a new vertical dimension, making cavern exploration and boss evasion infinitely easier. That feeling of soaring above the tree canopy, rather than trudging through thick jungle undergrowth, was truly transformative. Beyond combat and mobility, the Witch Doctor also offers items that enhance your base and provide additional crafting benefits: * Bewitching Table (10 Gold Coins): Introduced in 1.3.0.1, this furniture item provides a temporary buff that increases your maximum minion count by one. This is incredibly useful for summoners, allowing them to temporarily exceed their normal minion limit during boss fights or challenging events. It's like having an extra slot in your summoner army, just when you need it most. * Fountains (4 Gold Coins each): The Witch Doctor sells a variety of Water Fountains, including Pure, Desert, Jungle, Icy, Corrupt, Crimson, Hallowed, Blood, Cavern, and Oasis Water Fountains. The Oasis and Cavern Fountains were added in 1.4.0.1. These decorative blocks, when placed, change the color of water in an area, primarily for aesthetic purposes, but they also serve as a visual indicator of biome control, which is essential for Pylon placement. Creating a tranquil oasis in your base or a vibrant jungle pond is easily achieved with these. * Cauldron (1 Gold Coin 50 Silver Coins): This spooky furniture item is only available during the Halloween season. It's a purely aesthetic piece that adds to the festive atmosphere of your base. For players utilizing specific unique weapons, the Witch Doctor provides a consistent source of ammunition: * Stynger Bolt (75 Copper Coins): Sold if the player has a Stynger in their inventory, a Hardmode ranged weapon dropped by Plantera. * Stake (15 Copper Coins): Sold if the player has a Stake Launcher in their inventory, a weapon obtained from the Truffle. These ensure that players relying on these weapons don't run out of specialized ammo during critical engagements. Like other happy NPCs, the Witch Doctor can sell a Pylon if specific happiness and biome conditions are met. If the Witch Doctor is happy and living in the Jungle biome, they will sell the Jungle Pylon for 10 Gold Coins. Pylons are invaluable for fast travel, allowing you to instantly teleport between different Pylons placed in corresponding biomes across your world. This drastically reduces travel time, turning a sprawling world into a connected network. Imagine effortlessly zipping from your main base to your jungle farm, or instantly reaching a boss arena, all thanks to a well-placed Pylon.