Beyond her striking visual presence, Artemis in Shin Megami Tensei games is a demon of considerable strategic value, particularly in her most recent appearances. Her skill set and affinities make her a potent force on the battlefield, capable of both dishing out significant damage and providing crucial support. In Shin Megami Tensei V and Vengeance, Artemis joins your party after completing the "A Goddess in Training" DLC sidequest. Upon recruitment, she is typically at Level 37 and comes equipped with a versatile array of skills. Her signature physical attack is Astral Saintstrike, a unique and powerful ability that unleashes 15 weak Physical attacks to random foes. This multi-hit nature is incredibly potent, especially when combined with buffs or critical hit enhancements, as it can generate numerous Press Turn icons, giving your party extra actions. For instance, I recall a particularly tough boss fight in SMT V where Astral Saintstrike, boosted by critical hits, allowed me to completely break the enemy's turns and unleash a flurry of follow-up attacks, turning the tide of battle almost instantly. The sheer number of hits makes it excel against single targets, potentially devastating them, but its randomness means it can be less efficient against multiple weaker foes if you need to focus damage. Another of her unique physical skills is Somersault, a weak Physical attack to one foe that also lowers their Defense by two ranks for three turns. This debuffing capability is invaluable, softening up even the toughest adversaries for your subsequent attacks. It pairs wonderfully with Astral Saintstrike, setting up increased damage for her own multi-hit assault or for your Nahobino and other physical-oriented demons. Artemis also brings Headcrush, a medium Physical attack to a single foe with a chance of inflicting Confusion. While Confusion can be a potent crowd control status effect, its reliability can vary. Finally, she provides Matarukaja, a crucial support skill that raises the Attack of all allies by one rank for three turns. This offensive buff is a staple in any successful SMT party, significantly increasing overall damage output. As she levels up, Artemis can learn additional elemental and status-inflicting skills, diversifying her utility. These include Mabufula (Medium Ice attack to all foes), Lullaby (chance of inflicting Sleep to all foes), and Ziodyne (Heavy Electric attack to one foe). This broader skill set allows her to cover more elemental bases, providing offensive options even against physical-resistant foes. Artemis's elemental resistances and weaknesses are vital considerations when deploying her, both as an ally and when facing her as a boss. In Shin Megami Tensei V, she exhibits strong defensive affinities: * Weakness: Fire * Resistances: * Nullifies/Blocks Ice * Nullifies/Blocks Electric * Resistant to Light * Resistant to Dark * No resistance to Physical, but also not weak. This elemental profile makes her an excellent choice against ice or electric-based enemies, effectively shutting down their offensive capabilities. Her resistance to Light and Dark also provides a good defensive backbone against insta-kill skills, which can be devastating in Shin Megami Tensei. The sole weakness to Fire is her Achilles' heel, making it imperative to either cover it with accessories, essences (in SMT V), or by ensuring other party members can absorb or repel Fire attacks. Artemis's recruitment in Shin Megami Tensei V is tied to the "A Goddess in Training" DLC quest. To initiate this quest, players need to progress to a certain point in the main story (it's recommended to be at least halfway through) and then speak to a Bethel researcher in the Tokyo Diet Building. The quest begins with Artemis, seeking a strong warrior to challenge, comparing the Nahobino (the protagonist) to Hercules. She first tasks you with defeating a Quetzalcoatl to prove your strength. This encounter serves as a warm-up. After successfully defeating Quetzalcoatl, you report back to Artemis, and she challenges you to a direct battle. Facing Artemis as a Boss: When fighting Artemis, her sole Fire weakness is paramount. Bring demons with strong Fire attacks, or ensure your Nahobino has access to powerful Agi-line skills. Physical skills are also effective as she does not resist them. Buffs like Tarukaja (raising attack) and Concentrate (for magic users) or Charge (for physical users) are highly effective in maximizing your damage. Debuffs like Rakunda (lowering defense) on Artemis will also accelerate the fight. Her multi-hit Astral Saintstrike can be dangerous, especially if your party members are weak to Physical attacks, so prioritize guarding or having demons with Physical resistance/nullification. Despite her formidable attacks, her HP isn't excessively high, so a focused assault can quickly whittle her down. Once defeated, she will acknowledge your strength and immediately join your party, and you also unlock her for fusion through the Compendium. As an ally, Artemis shines as a powerful physical attacker with invaluable support capabilities. Her Astral Saintstrike is a standout skill for generating Press Turns and dealing concentrated damage, especially when boosted by Charge or critical hits. Pairing her with demons that can inflict critical hits or provide offensive buffs (like Matarukaja, which she herself possesses) will unleash her full potential. For instance, consider a team composition where you have a demon with Critical Aura or a skill that guarantees criticals for a turn. Activating that, then having Artemis unleash Astral Saintstrike, can lead to a devastating chain of attacks that decimates even resilient foes. Her innate resistances to Ice, Electric, Light, and Dark make her a reliable defensive anchor against common elemental threats. I often found myself slotting her into my SMT V party when navigating areas populated by ice or electric-wielding foes, knowing she could safely absorb or repel their attacks, granting me precious Press Turns. The release of Shin Megami Tensei V: Vengeance brought significant enhancements to Artemis, integrating her into the base game and further buffing her innate abilities. She received a "massive buff" due to new innates that benefit highly from multi-hit attacks. In SMT: Liberation Dx2, another Atlus mobile title, Artemis boasts a powerful passive skill called Pure Maiden. This stacked passive grants Phys Pierce, a significant increase to Max HP, Physical damage, hit rate, and critical hit rate, along with immunity to all status ailments. Crucially, Pure Maiden also allows her to start battles with Charge and Might and redirect single-target enemy skills towards her if she has Fortify, making her an incredible tank and damage dealer. While the exact implementation may differ slightly between Dx2 and Vengeance, the core concept of enhancing her multi-hit capabilities and defensive utility persists. This evolution in Vengeance truly elevates Artemis from a strong DLC demon to a top-tier contender. Her ability to nullify pierce attacks under certain conditions (like having defense boosts or guarding) allows her to function as an incredibly effective "tank," soaking up damage that would bypass other demons' resistances. This makes her a counter to powerful piercing skills often used by late-game bosses. It's a testament to Atlus's commitment to refining their demon roster, ensuring that even familiar faces can find renewed relevance and power in expanded versions of their games.