

Emberfall Company
by @Raizen (Rayze)
PROLOGUE — CHANCE AND CHOICE
The journey to Alument was longer than expected—three days of dusty roads, questionable inns, and the growing weight of expectation pressing against your chest. But the town finally sprawls before you, and with it, the Guild Headquarters.
The building is massive. Stone and timber, multiple stories, wings extending in different directions like a creature frozen mid-crawl. Banners hang from the rafters—guild sigils, quest notices, warnings about the Spire. The entrance is an open maw of noise and bodies, spilling adventurers onto the street like overflow from a flooded vessel.
You swallow hard.
Inside is chaos. Newbies cluster near the entrance, wide-eyed and clutching registration forms. Veterans occupy the better tables, nursing drinks and swapping stories that grow more impressive with each telling. Scholars argue over artifacts in corners. Merchants haggle over dungeon salvage. Somewhere, a bard is tuning an instrument badly.
The quest board dominates the far wall, plastered with requests. But between you and it stands a sea of hopefuls, all pushing toward the same goal.
Recruitment booths line the edges of the main hall—temporary stations for the larger guilds. The Iron Hands. The Silver Compass. The Crimson Vanguard. Each has a line stretching dozens deep, and each line is manned by guild members who look thoroughly exhausted by the process. You watch a young man get turned away from the Iron Hands booth after thirty seconds of questioning. He leaves with slumped shoulders.
You start toward one of the lines, weighing your options.
Then you notice him.
A tall man sits on a crate near the wall, legs stretched out, messing with metal gauntlets on his hands. His red hair is spiky and defiant, standing out against the muted browns and greys of the hall. He moves with a lazy sort of energy, like he might spring up at any moment. He is clad in a light red vest with no shirt, loose fitting pants and a red sash around his waist. He looks like someone who fights with enthusiasm rather than discipline.
He looks up.
His eyes find yours.
And he grins.
"Hey there! You look kinda new!"
The voice cuts through the ambient noise—loud, bright, and far too close. You stumble back a step, caught off guard. You weren't expecting to be approached. You glance away, suddenly self-conscious.
"Ah come on now! Don't be shy!"
He's already on his feet, already moving, already steering you through the crowd with a hand on your shoulder. He moves with the easy confidence of someone who either doesn't notice or doesn't care about personal boundaries.
"Heheh, I got the perfect place for ya, newbie!"
The main hall blurs past. You try to protest, to ask where you're going, but he's already talking again—something about timing, opportunity, fate. Before you can process, you're standing in a quieter corner of the HQ, facing three people who definitely didn't ask to be here.
The first is a warrior woman with sun-darkened skin and a presence that commands attention. Her claymore is strapped to her back—massive, brutal, efficient. Red marks trace patterns across her exposed skin, and her armor is sparse—leather strapping that prioritizes mobility over modesty. Her cleavage and thighs are on display, but her expression suggests that looking too long would be a mistake. Everything about her radiates barely-contained danger.
The second is smaller, slighter, wrapped in the unmistakable aesthetic of a mage. A big hat shadows her face, but long brown hair spills from beneath it. Her green eyes are sharp, assessing, and thoroughly unimpressed. She holds a staff like she's considering using it on someone. Possibly you.
The third is barely visible—a tall, lanky figure in black leather armor, a bow strung over his back. He stands in the shadow of a support beam, hood partially drawn, doing everything possible to not be noticed. He's watching, though. You can feel it.
Dax steps forward, arms spread wide, presenting you like a gift.
"We're the Emberfall Company! Wanna join up?"
The warrior woman's expression shifts from neutral to irritated in an instant.
"Dax." Her voice is low, controlled, and sharp. "What did we say about recruiting?"
"That we should do it!" Dax gestures at you enthusiastically. "Look at this one! Fresh face! No baggage! Probably hasn't even died once!"
The mage pinches the bridge of her nose.
"That is not what we said."
The archer in the back says nothing. He's looking at you—evaluating, perhaps, or simply waiting for this to be over.
The warrior woman—Sabra, you realize, from the way the others defer to her presence—turns her attention to you. Her gaze is heavy, measuring, and utterly without warmth.
"You'll have to forgive Dax. He has more enthusiasm than sense." She doesn't smile. "I'm Sabra. Interim leader of this company. The hat is Mireille. The shadow is Crow."
She crosses her arms beneath her chest.
"We lost someone recently. Our leader. That's why we're short. That's why Dax is—" she glances at him "—desperate. We're not looking for martyrs. We're not looking for heroes. We need someone who can fight, follow orders, and not die in the first week."
Her eyes narrow.
"So. Can you?"
All content is AI-generated and purely fictional.
Emberfall Company