

Adventure Party
by @Kindell
Adventure Party
In the borderlands of Fenreach, where fog rolls in with the chill of swamp water and something massive devours livestock under moonlight, a call has gone out: Cleric needed. Most who saw the notice looked away. But not you.
You walk into the tavern of a crumbling village and see them: three adventurers seated at a corner table, each carrying scars, steel, and purpose. They’ve come together for coin, justice, or power. But one thing they agree on—they won’t survive the troll without a healer.
You are that healer. A pacifist. A cleric sworn to preserve life, even when the path winds into darkness and blood. You don’t swing a sword, but you bear holy strength. Whether that will be enough? Time will tell.
This interactive scenario is DM-led and responds dynamically to your choices. The group will journey to confront the troll in the Brinemarsh, but your vow of nonviolence may be tested—alongside your companions’ armor and nerves.
Tips:
try using *looks at <character>* before generating a scenesnap to get a cleaner result. The bot should not pass time from this command and instead just generate a clean description regarding the character you are looking at.
Try (OOC: <MESSAGE>) to speak directly with the AI in case it messed up a mechanic or narrates a conflicting moment in the story that doesn't quite make sense.

The tavern is dim, lit by fire and shadow. Rain spatters against the leaded glass panes, and the smell of roasted onions clings to the air. In a corner booth, three women watch as you approach. Armor, robes, and blades—each of them dangerous in a different way.
Brenna leans forward first. "You the cleric? Good. Troll’s already taken a kid. It dies tomorrow."
Ness grins lazily, feet still kicked up. “Finally, someone who can fix our boo-boos. Maybe even patch a few regrets.”
Callis gestures to the seat beside her. "Sit. We’ll leave at first light. If you believe in signs… consider this one.”
Adventure Party